

Between each track you may be required to give an interview to one of the following: Transport inspector, solicitor, the police, health officer, your sponsor or even a journalist. Too much damage will write off the car and the game will end. Throughout the game damage to the car is inflicted by either colliding with other vehicles or hitting the trackside. You will also come across such obstacles as water, oil, stones and even a train.

The type of circuit, either snow, grass or rocks and heather, will affect the handling of the car. The tracks have been greatly improved and now contain jumps, tunnels, bridges, opening and closing doors and cross-overs. There are three levels of difficulty, each made up of seven tracks. All the weapons can be purchased from the trade screen which also sells armour, an engine turbo and a turbo boost that sends your car soaring into the air to pass over any leading cars. Other weapons include the super missile which rotates around your car and destroys any vehicle that has moved too close and there's also the land mine which is useful for removing any cars to your rear. It will follow the course of the track until it meets a car and explode on impact. For sheer accuracy and devastation though, the homing missile is ideal. Various weapons are available and can be used to bring a spectacular halt to your fellow competitors.įront and rear missiles, although unguided, will take out any car that happens to cross their path. Being a good driver is not the only skill required to win a race. Instead of just three cars, you must now take on 10 computer controlled cars.

Fail to achieve this and you'll be thrown out of the championship and have to start from scratch on track one. Your aim as the driver of the red car (or the green car in the two player mode) is to finish the race in one of the top five positions, preferably first.

The only major difference is that the actual race track is larger than the screen, so the track scrolls in all directions as you progress. Supercars 2 is basically an overhead racing game loosely based on Super Sprint. Created by Magnetic Fields, the people responsible for the superb Lotus Esprit Turbo Challenge, the game has been given a vast array of enhancements, including the addition of the much needed two player, split-screen mode. After a long wait, the sequel to Supercars has finally arrived.
